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Gods and monsters cs go
Gods and monsters cs go











gods and monsters cs go gods and monsters cs go

Drop rates used to be doubled for operation pass holders (to around 6-8 per week), but Bloodhound seems to be back to the 4-5 per week limit we previously only saw between operations.

gods and monsters cs go

What's interesting is how much harder it is to get a drop now. It seems Bloodhound has kept the mission path system of Vanguard, but returned to the Op Breakout style system of drops - several non-community collections with a work-based (but random) system of earning them. Operation Vanguard was a bit of a mess with drops, with first gen skins being reintroduced (crashing a lot of prices) and the market being instantly flooded with Vanguard Cases which made it hard to make back the money spent on the operation pass. I'm normally a strong advocate for investing in consumables rather than skins, but the new drops in Operation Bloodhound are showing some great promise so I thought I'd do an analysis.













Gods and monsters cs go