


Drop rates used to be doubled for operation pass holders (to around 6-8 per week), but Bloodhound seems to be back to the 4-5 per week limit we previously only saw between operations.

What's interesting is how much harder it is to get a drop now. It seems Bloodhound has kept the mission path system of Vanguard, but returned to the Op Breakout style system of drops - several non-community collections with a work-based (but random) system of earning them. Operation Vanguard was a bit of a mess with drops, with first gen skins being reintroduced (crashing a lot of prices) and the market being instantly flooded with Vanguard Cases which made it hard to make back the money spent on the operation pass. I'm normally a strong advocate for investing in consumables rather than skins, but the new drops in Operation Bloodhound are showing some great promise so I thought I'd do an analysis.
